Package: Fixed a crash that could happen on Android. IL2CPP: Il2cpp & UnityLinker updated to target the net 6.0.18 runtime.XR SRP: Editor performance drops as OculusRuntime.WaitToBeginFrame Time ms increases to 150-200 ms in Play Mode when MSAA is enabled and Scene View is opened/focused Visual Effects: Crash on VFXBatch::AddInstance when switching to Custom Batch Capacity in Asset Inspector Visual Effects: Editor crashes on VFXRenderer::AddAsRenderNode when assigning a Renderer’s materials toits to materials/sharedMaterials UI Toolkit Controls: List View automatically collapses when reordering items Serialization: Crash on SerializedProperty_CUSTOM_GetStringValueInternal when renaming a ScriptableObject Asset Profiling: Memory Leak when Memory Profiler is in project Native Window Management: Crash on core::Join > & _ptr64,char const (& _ptr64),core::basic_string_ref > when the Editor runs out of memory saving an invalid override IOS: App freezes and the "You can attach a managed debugger now if you want” message doesn’t show up when running the app on iOS devices with the "Wait For Managed Debugger" setting enabled Input: The device selection menu does not respond to mouse clicks when trying to add a device in a Control Scheme Asset Importers: Crash on "'anonymous namespace'::ConvertFBXShapes" when importing an FBX file
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